Rise of Industry

Genre: Strategy / Management / Simulation
Developer: Dapper Penguin Studios
Gamemode: Singleplayer

This highly complicated economy simulator is not just intuitive playable. You need to either watch the tutorial or some videos or read the Wiki to understand how everything works. While you have two resources ( sand and water) that are infinitely available, most others need to be renewed or are limited, deplete after a while and are then just gone. Trucks can transport your resources to warehouses and markets. The game has a lot of micromanagement, means you need to assign each truck to its destination and tell it what to pick up and deliver. If you intend to have some farms, you need to provide water to grow food. In order to do so you need to place a Siphon and some harvesters.

To build in a region that you don't control by your headquarters you need a permit, that you'll only be able to win at an auction. To start this you go to the town center. Other companies will be your competitors on the map and at those auctions. Some parcels you'd like to buy might be just too expensive at the early game. Make sure your roads are really connected and watch how much the upkeep of your businesses coasts, because you'll get broke if you don't. Gatherers need to be placed nearby the resources. Warehouses will then collect and distribute your products within their radius.

The game has a tech tree. You are able to unlock improvements by spending money and time on their research. To look up the demand of your town you can look up the requested goods at the farmers market. To transport your goods to any other town you need to place a warehouse and a truck depot nearby the farmers market over there and at your own town as well. To shorten transport ways they should be close to each other. At the warehouse you can then click the + button to select the goods and the amount you want to be transported and in the destinations tab you'll select the product and its destination to deliver it there. There is also a Logistics Routes Panel on top of your screen to set a priority of any items by dragging those goods on top of a list to be delivered fastest.

If you start building factories for more advanced products you need to take care of pollution because it would otherwise slow down your production and let your fields even die. Traffic can also cause serious problems when you build more productions, so you should watch it if delays start to slow you down. One way roads might help you to manage traffic. With Tab you can see the resources on your map and other details you might need to know. Alt shows you your production. This is still far from everything you can and need to micromanage in this game. Prices are driven by the demand and you can get very fast into debt if you just focus on building. The balance between needed resources and produced ones often fails and the efficiency of your productions fails then by that too, because you either got too much of any resource and need to get rid of it or your business has to wait for supplies.

The graphic is a very basic pixel graphic, the music is nice and plays in the background without bothering you. The building system got prebuild models you'll drop on the map. The game got career, scenarios, a sandbox and a mod manager. Unfortunately there are still some bugs that plague the games routing and the micro management gets at time very overwhelming. You need to be pretty patient and stubborn to get to the endgame and will probably pull some of your hair out on the way. A lot of your time will just pass by watching trucks move and your balance going up till you can finally do anything again. This boring financial management was my only serious problem so that I gave up on playing it on a long term.

We recommend: If you like hard transportation, logistic and economy simulator games, you can buy it!